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- #Toontown rewritten gardening bean combinations how to
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Once the meter has reset and the silly levels have had time to stabilize, the Silly Meter moves once more into the "Active" phase! If we kept the Silly Meter running around the clock, it would get so silly that it might just grow legs and walk out the door! The cool down phase allows both the Silly Meter and town-wide silly levels to normalize for about two days.
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When Toons are able to generate so much silliness that the Silly Meter's capacity can no longer stand it, all of Toontown will receive a special reward for two days! Heightened silly levels do all kinds of wacky and wonderful things to Toontown. This phase occurs after the Silly Meter maxes and lasts for a few days. Make sure to check out Toon Hall every now and then to see the various forms of the Silly Meter emerge! This is the phase where Toons can earn Silly Points and push the Silly Meter to its peak! There is no active reward during this part of the cycle, but the Silly Meter undergoes several transformations to account for rising levels of silliness across Toontown. The Silly Meter has been designed to go through several phases: Like many things in life, the silliness of Toontown happens in cycles. Make sure to say hello before they leave! Want to get in on the action? Talk to any Scientoon inside Toon Hall and ask them about getting a Silly Reader! You’ll need to have had some experience with silliness already in order to maneuver the device, so you'll need 30 Laff points or a Level 4 gag.Īdditionally, due to the large number of Toons that we’re expecting to see, I’ve roped in my colleagues Professor Purrview and Doctor Fumbdound from the C.A.K.E division of Loony Labs to assist with giving out Silly Readers.
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With the combined efforts of myself and my colleagues at Loony Labs, Toons can track silliness on the fly with a new Shticker Book addition called the Silly Reader! It will update them on Silly Meter status, their own Silly Points, and detailed stats about all of the silliness-generating activity. Once the street props are fully animated, they will even help you in street battles against the Cogs, give you bonus Silly Points, and increase your movement speed when nearby! By our predictions, the streets will gradually begin to come alive with dancing fire hydrants, juggling trash cans and moving mailboxes. Fight back against them to keep the Silly Meter high!Īs time goes on and the Silliness rises, you’ll begin to notice some wacky happenings throughout our town. In fact, practically any activity in Toontown will.īut it’s not all fun and games! The Cogs are stern-faced to silliness, and activity such as Cog Invasions, Cog Buildings and even Cogs roaming the streets will lower the Silliness levels. The more Toon activity going on, the more silly Toontown will be, and the more the Silly Meter will rise! Activities such as throwing a party, playing a round of golf, taking over Cog buildings, and defeating Cogs all generate Silly Points. The Silly Meter measures all of the silliness throughout Toontown.
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It outlines how the device works, what affects it, and how to interact with it. What's so impressive about it, you ask? I would just give you my blueprints, but Professor Prepostera suggested passing along this helpful summary for the less scientifically savvy. Never before has a scientific marvel such as this been attempted, let alone created, in Toontown's original or rewritten history! When Toontown came together and collected all 2.6 million Silly Particles, this is what we needed them for. Introducing my most exciting invention yet, the new and improved Silly Meter! Team, it's finally time to unveil a device that has been years in the making.
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After working tirelessly with the S.I.L.L.I. My name's Doctor Surlee from Loony Labs, and the other Scientoons insisted that I be the one to tell you today's big news.
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